![]() They cancel each other out on a 1:1 ratio: If the attacker's numbers exceeds those of the defender, or the numbers are equal, the attacker claims the tile. When walkers engage in combat with each other, the outcome is determined by the difference between attackers and defenders.They can move to any adjacent neutral or enemy tile during a turn, or up to three tiles through player controlled territory.Up to 16 can be stacked on a single tile together. A tile's height is indicated by the number of dots around the cursor as it is hovered over the tile. ![]() It will appear cracked and ready to fall away, as well have special properties involving chain reactions with other critical tiles.
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